The key moment in Sega's early history came in 1952 with the advert pictured to
the bottom. The world was just getting to grips with the new idea of advertising
slogans and clever marketing, and when Sega's design team came up with the
classic "They're happy because they play Sega" campaign, the advertising world
was rocked to it's very foundations, and it took the company to a whole new level
of public awareness.


However, it wasn't until two years later that Sega released their first games console
the Sega Game-O-Matic. Of course, technology wasn't too advanced in 1954,
and the large building-sized console could only play one game, which was based
upon memorising a sequence of binary integers and extrapolating the mean
correlation average. Unsurprisingly, with a $12,999 price tag and one
mathematical game, the Game-O-Matic failed to catch on. Sega stopped
producing the machine in 1956, and went back to their core fruit machine business.

Undaunted by the failure of their first games machine, Sega continued with their
development into the new gaming territory, and the result was the release of the
Game-O-Matic II just in time for the Christmas rush of 1960. The Game-O-Matic
II was unique in the fact that it had it's own built-in TV screen, however the two
inch screen was notoriously unreliable, and reports of radiation sickness and
blindness lead to a swift end to production in 1961, and Sega went back to their
core fruit machine business.

It wasn't until 1968 that Sega ventured back into the home gaming market - the
revolutionary Psychadelitron used a complicated system of flashing lights and
effects to produce a 'drug-free' hallucinogenic experience. However, after a series
of high-profile test failures, resulting in the need for several emergency lobotomys
among Sega development staff, the Psychadelitron never received a public launch.
Unsurprisingly, Sega retreated back into their core fruit machine business.

Eight years later, and the ever-increasing technology levels of 1977 meant a new
direction for Sega - the huge data storage potential of the eight-track tape device
lead to a new machine, the SuperEight, which was aimed primarily at the
educational market. The basic machine was little more than a suitcase-sized box
with a slot for inserting the eight-track tape cartridges, and this was the first Sega
machine that plugged straight into a normal television. The games were strictly
non-interactive - the educational nature of the software was more like a stream of
information and figures, with more complicated tites coming on as many as nine
cartridges. Unfortunately, due to manufacturing delays, the SuperEight was
released just as the initial excitement surrounding eight-track technology was
fading, and after 18 months of manufacturing, and sales of just a few hundred in the
UK, Sega pulled the plug on the SuperEight and returned to their core fruit
machine business.

1981 saw Sega changing direction once again. This time a portable pocket-sized
machine called the Game and Go! which was obviously based on Nintendo's
popular Game 'n' Watch toys. Sega had the innovative idea of making removable
battery packs which could be recharged whenever needed (the first ever
rechargable battery), but the chemical used in the recharging process was linked

to cancer and birth defects, and shortly after the machine's launch the batteries
were banned by the United Nations Health Council. Even though Sega countered
the problem by releasing a mains power adaptor, the damage had been done, and
Nintendo's much-criticised simple but effective 1982 advertising campaign "Sega
gives you cancer" (pictured) put the final nails into the Game and Go!'s coffin (and
started the Sega/Nintendo rivalry), and Sega returned to their core fruit machine
business.

To Be Continued....

Big Price Ruduction On Sega Dreamcast, Previously "£250" now "£199" and expect it to keep falling. Wow Well who cares about spending an extra £50 on a top piece of kit especially when probably after 3 months it will probably fall to £99, now that would be progress. (Our Advice: Keep a look out for the falling prices even if it means waiting about 3 Months. GOOD LUCK).


Design: Alex Bartle
Content:
Alex Bartle & Philip Marshall

COPYRIGHT Alex Bartle & Philip Marshall 1999, Copying is Bad and very a Annoying.